Interactive Education and Augmented Reality

AR-enabled Interactive Education

You can use Augmented Reality (AR) to unlock or create layers of digital information on top of the physical world that can be viewed through an Android or iOS device.

AR-enabled Apps can be used to create active learning experiences hitherto inconceivable, to facilitate learning in a far more interesting and efficient way. Learning deepens, not just through reading and listening, but also through creating and interacting.

We focus our attention and resources in developing AR-enabled Interactive Apps and Games that are useful and important in helping children aged 3 - 7 years in learning and developing knowledge and skills in the following elements:

  • Numbers, Addition and Subtraction
  • Nature and Earth Matters
  • Social Skills
  • Speech and Dialogues

These Apps employ software capability in Voice Recognition, Emotive Function in the form of facial expression and/or Image Recognition as triggers for the AR-enabled enhancement in the form of digital text and images - still or video. These Apps and Games may be played in Classroom or Home setting or in social situations.

But we are open to doing development projects of other kinds in the education field for classroom applications such as:

  • Homework Mini-Lessons: When students scan a page of their homework, the page reveals a video of their teacher helping them solve a problem.
  • Faculty Photo Wall: Set up a display of faculty photos near the school entrance. Visitors can scan the image of any instructor and see that figure come to life, telling more about him- or herself.
  • Book Reviews: Students record themselves giving a brief review of a novel that they just finished, and then attach that "Marker" (assigned digital information) to a book. Afterward, anyone can scan the cover of the book and instantly access the review.
  • Parent Involvement: Record parents giving brief words of encouragement to their child, and attach a trigger image to every child's desk. Anytime students need to hear encouraging words from their parent, they can scan the image on their desk for virtual inspiration.
  • Yearbooks: From tributes to video profiles, from sports highlights to skits and concert footage, the ways that AR can enhance a school yearbook are limitless.
  • Word Walls: Students can record themselves providing the definitions to different vocabulary words on a word wall. Afterward, anyone can use the VIVE app to make a peer pop up on screen, telling them the definition and using the word in a sentence.
  • Lab Safety: Put triggers (images that activate media when scanned by an AR-enabled device) all around a science laboratory so that when students scan them, they can quickly learn the different safety procedures and protocols for the lab equipment.
  • Deaf and Hard of Hearing (DHH) Sign Language Flashcards: With AR, flashcards of vocabulary words can contain a video overlay that shows how to sign a word or phrase.